Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

nephewtom

2
Posts
2
Following
A member registered Jul 24, 2019 · View creator page →

Creator of

Recent community posts

(1 edit)

For some reason the opengl3 version gets stuck for some time, showing "Not Responding" in the windows. After about 1 min 45 sec, the game started... Kind of weird. This was the third time i tried to run it, but since I got to work on a different issue and left the window opened, just realized the game had started... 😅 
Original fun game!

When quitting also got these errors on Windows CMD:

windowkill-vulkan.exe --rendering-driver opengl3

Godot Engine v4.2.dev.custom_build.d8f47660a - https://godotengine.org

OpenGL API 3.3.0 - Build 31.0.101.4887 - Compatibility - Using Device: Intel - Intel(R) Iris(R) Xe Graphics

ERROR: 7 shaders of type CanvasShaderGLES3 were never freed

   at: ShaderGLES3::~ShaderGLES3 (drivers\gles3\shader_gles3.cpp:802)

ERROR: 14 RID allocations of type 'struct GLES3::Material' were leaked at exit.

ERROR: 7 RID allocations of type 'struct GLES3::Shader' were leaked at exit.

ERROR: 2 RID allocations of type 'struct GLES3::Texture' were leaked at exit.

ERROR: Texture with GL ID of 157: leaked 84 bytes.

   at: GLES3::Utilities::~Utilities (drivers\gles3\storage\utilities.cpp:77)

ERROR: Texture with GL ID of 155: leaked 84 bytes.

   at: GLES3::Utilities::~Utilities (drivers\gles3\storage\utilities.cpp:77)

ERROR: 14 RID allocations of type 'struct RendererCanvasCull::Item' were leaked at exit.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

     at: ObjectDB::cleanup (core\object\object.cpp:2049)

ERROR: Resources still in use at exit (run with --verbose for details).

   at: ResourceCache::clear (core\io\resource.cpp:483)

Hi @sonictk.
Your question was asked in 4coder handmade network forum some time ago:
https://4coder.handmade.network/forums/t/1591-emacs_like_config

People usually tend to change the default Emacs key bindings to fit their needs. So I don't think that is even useful, as I dislike Emacs default key bindings.
May be you and Allen have a different opinion.

Anyway, back in summer I tried to fit 4coder custom layer with some Emacs default bindings I am used to, and some with my own key customization.

These are the Emacs default ones I use:
Movement: C-p C-n C-f C-b C-a C-e
Deletion: C-d M-d C-k 
Search: C-s

And these ones of my own taste:
(In parenthesis, the original Emacs binding)
Movement: M-p M-n M-f M-b M-g (M-g g)
Save: C-S-s (C-x C-s)
Font size: C-= & C-- (like C-x C-= and +/-)
Buffers & windows:
C-w (C-x k)
C-<tab> (C-x o)
M-2 (C-x 2)
M-3 (C-x 3)
M-0 (C-x 0)

The custom layer is in a github repo, though not sure if it would be worthy for you. It is also based on 4coder beta 4.0.30 super.

Regards.