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(+1)

I was so psyched to play this just based on the previews during the jam! It looks incredible, sounds great, and plays beautifully. The movement of the jet is so fluid and I love the detail on the wing trails—I kept doing rolls just to watch those little loops form behind me… Plus, the slowdown on the connections menu is sooo good. Keeps the game feeling like it’s constantly moving forward, but makes it practical to switch and add connections on the fly.

This game really makes you tap into that flow-state, absolute-focus mode, which I think is indicative of good design re: the movement, enemy/terrain placement etc. It's got such a strong visual style that works really well with the gameplay too. The connections UI might be made more intuitive with some labels (I had to go back and reference the how-to-play page at first), and I would definitely recommend just taking the player to that screen immediately after pressing “start game” instead of disabling the start button until connections are made. I overlooked the exclamation mark on the connections menu button at first and thought maybe something was broken, even despite the additional warning I had just read in the “how-to-play” section… whoops.

Additionally, I had some trouble getting the game started, so I’ll leave some technical notes here in case it helps at all (my multiple attempts to get it working should prove how much I wanted to play this thing lol): 

  • MacOS, Firefox: starting the game instantly crashed my browser. I already knew that WebGL is buggy on Macs right now and on Firefox in particular, though, so that one’s on me
  • Windows, Firefox: game didn’t crash but was unplayable after pressing start (a few frames rendered every 2 seconds or so)
  • Windows build: played great! very minimal stuttering after pressing start, but then ran perfectly smooth for the rest of the game

Overall: this was such a joy to play and really technically impressive for the small amount of time we had for this jam! Honestly I want to see if I can get this running on my Steam Deck with some funky button remapping just because that seems like a lot of fun. Thanks for sharing this gem, good luck in all your future endeavors!

I'm glad it lived up to your expectations! I definitely agree that the menu UI could be improved, though if I were to do it again I might try to make the menu be more physically part of the scene, and have the connections tab consist of actual components on the jet that are visibly disconnected right when you start the game.

I don't feel like I can take full credit for the design and flow of the game, since I think that's more-so a product of me playing way too much Starfox 64 as a kid. That game is baked into my subconscious.

Also if you could provide more information on your issues with the web build when you tried in on windows/firefox that would be incredibly useful, since I'm also using that setup and aside from some stuttering at the beginning (which I'm working on fixing), it works fine for me.

I'm kinda considering making a small update for this sometime in the future. There were a few things I didn't have the time/knowledge to add, and the game just doesn't feel complete without them. No guarantees though, I don't have the best track record for post jam updates.

(+1)

Came back to the WebGL build on my Windows PC/Firefox. Last time I had a number of tabs running in the background and upon seeing the initial performance switched to the download pretty quickly. This time I had it running in a solo tab and gave it a minute. After pressing start, the music continued to play without issue but the game would get stuck on a frame for like 2-7 seconds, then move forward a bit, then get stuck again. After about 45 seconds though, the stuttering seemed to subside and the game played pretty smoothly at maybe ~30 fps or so. Probably should have given it a bit more time on that first web playthrough—the stuttering does go away after a bit.

Best of luck with any future development! It'd be neat if you do come back to this, but regardless, you’ve made a very cool project for this jam.

The stuttering should be almost completely gone now (although there's another loading screen). I say should because I haven't tested it on multiple devices yet.