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I'm glad it lived up to your expectations! I definitely agree that the menu UI could be improved, though if I were to do it again I might try to make the menu be more physically part of the scene, and have the connections tab consist of actual components on the jet that are visibly disconnected right when you start the game.

I don't feel like I can take full credit for the design and flow of the game, since I think that's more-so a product of me playing way too much Starfox 64 as a kid. That game is baked into my subconscious.

Also if you could provide more information on your issues with the web build when you tried in on windows/firefox that would be incredibly useful, since I'm also using that setup and aside from some stuttering at the beginning (which I'm working on fixing), it works fine for me.

I'm kinda considering making a small update for this sometime in the future. There were a few things I didn't have the time/knowledge to add, and the game just doesn't feel complete without them. No guarantees though, I don't have the best track record for post jam updates.

(+1)

Came back to the WebGL build on my Windows PC/Firefox. Last time I had a number of tabs running in the background and upon seeing the initial performance switched to the download pretty quickly. This time I had it running in a solo tab and gave it a minute. After pressing start, the music continued to play without issue but the game would get stuck on a frame for like 2-7 seconds, then move forward a bit, then get stuck again. After about 45 seconds though, the stuttering seemed to subside and the game played pretty smoothly at maybe ~30 fps or so. Probably should have given it a bit more time on that first web playthrough—the stuttering does go away after a bit.

Best of luck with any future development! It'd be neat if you do come back to this, but regardless, you’ve made a very cool project for this jam.

The stuttering should be almost completely gone now (although there's another loading screen). I say should because I haven't tested it on multiple devices yet.