The minimap is AMAZING, and you fixed the last bug fast. But alas, I found more bugs. I hide secret rooms in my game behind black events, but those events are not full opacity. They also don't layer right and so they reveal what is hidden beneath. Two layering issues - the edge-fade for each even doesn't overlap right, and the edge of screen doesn't have events overlap at all. These will be 3 sections of code. You can see all three issues clearly in this screenshot...