you correctly picted the thigs that i didnt want to implement but Im complletly awere of them beeing there and Im in peace with that. They were nessesry for the simplisyty of the code that I wrote. Sometimes I needed to compromize time over thigs like that . The missing the center come from the direcion of the asteroid it was just direction to the player rather than direction to the part of the asteroid that player was on and the naturally collecting garabge is from the generation of asteroids I just generete themin random position in certain distance to the center of map with random rotation to make them not randomly go to direction the of main planet I woud have to make a script that detrmine the rotation of asteroide from position and I was to tired of thinking about mathematics.
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Wow, that's a lot to take into consideration. I'm not a programmer so some of that message went over my head(like an asteroid) haha. I can appreciate that you were decisive enough to realize that and move through it to produce what is a pretty fluid game in the course of a week. Just a music guy here, but I appreciate the level of detail you programmers have to think to write these scripts. Learning a lot about the ins and outs of these games by talking with you programmers! Thanks for clarifying!