LOVE this.
One thing: If you lose dice when failing, it will make success easier for the coming rolls. If you have only three dice left for example and are using a skill with three points allocated, you can't fail anymore.
Glad you like it :)
It's not quite like that. In 24 words it's difficult to explain... Let me try in the comments.
The skill only allows you to ignore negative dice - it doesn't grant you positive value. For instance, if you have a skill of 3, like you said, you can ignore 3 negative dice. But, you still need positive dice to succeed against an obstacle of 1 or 2. And that becomes harder with less dice.
It may not be the best solution... I'm open to suggestions. But I also wanted the dice to emulate HP or vitality - you become weaker as you lost.
What do you think?
You are doing a great job, especially with 24 word limit. The examples are really good as well.
I dig the dice representing vitality.
Maybe instead of crossing off a die, a die becomes an automatic minus when losing vitality. That would also enhance the chance of a failure, the weaker you get. Or is the downward spiral to severe?
(sorry for taking so long to answer, but I missed the notification). I believe "auto minus" solution could lead to a downward spiral, like you also mentioned.
Let's imagine a player facing an obstacle of 2, with -2HP. To get a partial success they need:
A) + + on the dice roll >> 3 dice (-2HP) VS -2
B) + + + + on the dice roll >> 5 dice VS -4 (-2HP)
both scenarios allow you to have a minus on a roll (if you have 1 skill point to ignore it) or a blank
I believe it's way harder to get B, and that's why I stayed with the A approach.
Your input is great. And I believe it suits the game perfectly, if you're playing an harder scenario, or a game with less rolls, or a game that allows you plenty of health recovery.
What do you think? Thanks for the discussion.