Very glad I got around to playing this! It's a total crime that Rosenklan hasn't gotten more attention.
Despite its simplicity, the art in Rosenklan is extremely evocative. It's always dark, but never lacking color or definition. My favorite details were the zoomed-in illustrations. For example, the cold glint of the tools which speak. The progressive 'roses' screen was also an effective choice. I recommend playing with this CRT filter for an authentic retro experience: https://github.com/mausimus/ShaderGlass?tab=readme-ov-file
Rosenklan's fairytale writing style is well executed, even dignified. Characters are distilled to archetypes with simple motivations. Do not mistake this assessment for blandness, however. Alice Gristle orchestrates these moments with care, and each character stimulates the imagination.
The gameplay is almost a point-n-click adventure. Interestingly, goals can be addressed in any order. Depending on your focus, your path through the experience could be completely different from mine. Indeed, there were multiple ways to address some puzzles. I get the impression multiple endings are also possible, depending on your choices.
I hope to see another polished game like this from you in the future! Great job!