Thanks for the valuable feedback. I had intentions of allowing enemies to shoot projectiles at some point in the game, but I couldnt find out a good difficulty curve that dint end up with the player being surrounded by enemy projectiles and having no place to move :D
I find godot extremely intuitive, atleast for the way I code and understand things. The HTML export is a little buggy at times, but for the most part its good. I have tried Unity briefly before, but I find Godot easier to learn.