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Thanks for the valuable feedback. I had intentions of allowing enemies to shoot projectiles at some point in the game, but I couldnt find out a good difficulty curve that dint end up with the player being surrounded by enemy projectiles and having no place to move :D 

I find godot extremely intuitive, atleast for the way I code and understand things. The HTML export is a little buggy at times, but for the most part its good. I have tried Unity briefly before, but I find Godot easier to learn. 

I am making a game in Unity but I don’t love it. It’s trying to put everything in one package. Too bulky and slow to run. Full of features that I don’t need and will never touch. I will definitely try Godot soon. Have you ever tried Game Maker Studio? I heard a lot of good words about it as well.

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I have only tried Unity and Godot unfortunately. I love godot's concepts and dont think Ill switch to anything else atleast for Non-Console games :D