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I chickened out, and played this in a virtual machine. I did make a recording of it, but I am not certain if it would be of any value to you, the recording’s quality is not great, and the game is a bit repetitive.

I did not complete the game, even though I played for more than 30 minutes, I saved and quit since I was bored, and I was not certain how many levels were left to complete.

It took me maybe more than 10 minutes before I understood why my characters were walking some of the time - apparently, you have to double-tap a direction key to make a character run. Would it make sense to let the characters always run and never walk?

I tried using WASD keys, but they did not work for me. Only arrow keys and the 1 and 2 numpad keys worked for me.

For the gameplay, I ended up spamming shots, since I did not know if there was any downside to just spamming shots, there is no way to cycle shots without shooting from what I could tell. I could be wrong, but some of the time, a shot of one color (not including the “kill-all” shots) killed an enemy of a different color.

One enemy was hidden by Pacifica’s left hand in one level, which cost me some time, but I figured it out before running out of time. The character art is very pretty.

Some of the game felt nice, it was a bit like being in command of an artillery battery and destroying targets. But it was too repetitive in the long run, there needs to be more variation.

I never figured out what the collectables did.

The game is at an early stage, yet some of it was fun.

(+1)

Yeah, It's an early version.

Glad you got to 30 minutes.

I need to work on adding a tutorial, add diferente enemies, and also fix some stuff like the dash, to make it simpler for newer users.

Based on feedback, there-'s a bunch of stuff to fix.

Double tap is a common way to dash on fighting games like kof, BTW.