The Martha's Dolls demo was promising with a very eerie atmosphere and some pretty nice graphics that added to that eerie feeling.
Unfortunately, the finished game didn't convince me.
The game can basically be completed in half an hour, there is actually no story (Martha wants to kill her monster dolls, but the monster dolls kill Martha - still a better love story than Twilight), the few puzzles are "look two rooms further for the key or the combination for the safe", the jump scares become foreseeable pretty fast and the dolls themselves are basically not used at all.
Actually, nothing about the game convinced me and even the €5-6 the devs were asking for are too much. It has neither story nor real horror and the puppets could have been integrated much better, plus the cheap jump scares, which were mostly completely predictable.
I also can't understand why the player has this video camera with them. You can see better without it, the batteries are empty within seconds and when you die, the collected batteries remain in your inventory, which means that if you die several times (like me because of a bug) your inventory will soon be full of them. As I said, you don't need this because you can actually see worse with the camera even with nightvision than without it.
The puppets were initially given different characteristics, but after that they were never used again except for Syrachio, because everyone had the same boring jump scares. Here you could have included a short stealth section for Syrachio, a hide-and-seek game with Fredie, who you have to find before he gets too impatient, or a short running away sequence with Cecilia becoming hungry. Arthur could have been used a little as the leader of the dolls, who you have to convince with diplomacy or something like that in order to escape the house. Maybe you have to complete a task for him that he needs your help with, becuase only a human can to whatever he asks for.
I also had the bug that Syrachio kept killing me upstairs in the first room (the one next to the stairs), even though she was standing downstairs in the living room, meaning I had to play this entire section easily five times after entering the house.
There a some very good ideas, but the game feels very rushed in it's current state.