Though at first I thought it was a bit broken, after a couple tries I was able to get past the second room frame. An interesting idea of a game, combining these two genres! Though still a little rough around the edges in terms of falling off the edge or being clear how to jump up to a next stage when there’s not another platform. From the art perspective (this round’s theme), was a simplistic - could have used a little supporting animation on the characters or movement.