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Crush Landed Devlog #4

Well, it's that time again, time for another devlog. Here are some things that have changed since the last devlog:

The date mechanic is now being modeled after Love Hina Sim Date RPG's date system. What exactly does that mean? Well, it means there will be multiple mechanics that make a date successful, including gift-giving, talking, and kissing your crush.  For now, there are 4 different date locations. Originally each date location was going to have a separate minigame, but for now, it's looking like that will be more difficult to implement than I thought. A lot of the Lemma soft forums' renpy cookbook code is out of date, making it harder for a noob programmer like me to figure things out without breaking stuff.  Because of this, dates may seem a tad bit repetitive until further updates are implemented to balance out gameplay. 

I've implemented Vincent's endings but haven't finished drawing the art for them. The update will be released once I have at least 2 endings for all four love interests. (a good ending and a bad ending)

Another small victory is I have implemented the love stats screen, allowing the player to check how well they're doing with their crush by clicking the small, two hearts button on the upper right-hand corner of the main in-game menu.

Here are some screenshots of things I have done so far:The main in-game menu 

LOVE STATS, BABY LOVE STATS

Date menu example (GUI will be updated for it later)

What else is there? I know there's something I'm forgetting...

Oh yeah! Customizable sprites. If Crush Landed gets popular enough, I'd like to make a character customizer for the player. This will take quite a lot of work and likely won't be in the next update, but it is something I definitely would like to have in the final game. 
Thank you to everyone who has played so far and I hope to update the game soon!

Lots of love, Cici