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Took me a couple tries to figure out how to maneuver the car properly (I was just hanging out at the bottom of the screen previously... I don't think I've had enough coffee this morning...). Like another commenter noted, the controls are very tight and feel responsive, especially considering you can only turn. I was also reminded of Destruction Derby for the PS1. 

Since you left some very helpful critical feedback on my game, I'd like to do the same for yours. I'd definitely like to see, if not a tutorial, some text or a graphic that explains that you need to hit as many cars as possible but avoid head-on collisions. Seems like it should be obvious, but initially playing it, it's hard to know why you died. Part of that is the size of the sprites, I think. I'd love to see them a bit larger. Not much, since it seemed like you're trying to crank up the number of cars on screen for the spectacle of it, but just a bit. 

Speaking of spectacle, some polish notes that could help with that: I actually think you could slow down the collision animations/add more frames to the explosion to really sell that contact and make it super satisfying. I also think it would be cool to lean into the drift mechanic you've implemented and slow time juuuust a bit when the player has a near miss. Like let's say I'm about to get a head-on collision with another car and I drift out of the way at the last second. Would really sell the tension and spectacle. 

Yeah… I definitelly agree there should be some tension seconds before disaster xD, and I haven’t thought about putting a tutorial because it was obvious and straightforward to me… Well players didnt make the game, so how would they know… Anyway, thanks for the feedback