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idk about a game of chance for the competition, but the execution was wonderful!!

(+1)

I chose RPS specifically because it was chance, figured that it would be more scary. The problem was that it was too luck based, so when you failed, it didn't feel that impactful.

The call/forfeit mechanic does introduce a slight amount of skill (there are ways to play that increase your odds), which I felt was just enough to make deaths feel like a mixture of your fault and fate.