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snugpig studios

402
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A member registered Jul 29, 2020 · View creator page →

Creator of

Recent community posts

That definitely is not intended! It might be a bug with the controller support, I’ll look into it after the jam.

Thank you!! I never realized how much a cool hit effect adds to a game

Thank you!! The area labeled “train” was just a playground for you to mess around with the main mechanics.

Thank you so much!! I’ll play you game when I get the chance!

Thanks!

Thank you! Yeah I made sure it was as far from floaty as possible but I know that’s not for everyone haha

Thank you!! If I get the chance I will for sure!

Thanks! Yeah, the boss design definitely needed some refinement in that regard

hello fellow construct 3 developer that made a game with a pufferfish boss, great game haha!

Thanks!!

Thank you!! I'm glad you enjoyed it!

Thank you!!

Thanks so much!! I’m glad you enjoyed it, I’ll have to check out your game soon!

Thanks!!

(2 edits)

Glad you liked it! After the jam I will add a downloadable version!

Edit: Now added!

wonderful!

Thanks!!

Thanks for playing! I totally agree, thanks for the feedback!

Thank you!! I totally agree, ferris was the last boss I made and definitely the weakest one design wise.

Thanks!!

Thank you!! Glad you liked it!

Thanks, glad you enjoyed it! Yeah, I definitely should have made some stuff (like the shop) more clear haha, maybe even made you go directly there after beating a boss.

Thank you!! I’ve been experimenting more with that, glad it paid off!

Thank you so much!! I’m glad you enjoyed it!

here before this wins

love the art style!

Thanks for the feedback! I totally agree, in hindsight I would have changed the system to make it reward you more for using certain bullets, for example.

I'm glad you enjoyed it! Thanks for the feedback!!

Thank you! I agree, I definitely struggled with tuning the difficulty. I need to playtest more next time!

(1 edit)

Thanks for the feedback! Yeah, the ferris wheel is the weakest design imo. And the bomb's explosion was actually intended to pass shields if you timed it right. I think you're totally right about making the current bullet easier to see -  maybe adding a brief icon above the player when it switches could work too. Glad you enjoyed it!

Thanks! And yeah that's good feedback!

Thank you!!

Thanks so much!!

Thank you! I'm glad you enjoyed it!

I love the art and vibe, great work!

We both did similar things with revolvers and colored bullets, but I love how you made them more necessary to think about!

Thank you! I totally agree; I should have focused more on that.

Love the art and sound! I wish I could aim towards the mouse tho

Love the art style, its very dreamy

fire title screen