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this was pretty great. testament to the sheer bonkers amount of good games released for this jam that I dind't even notice this until now.

I love the premise of playing as a psychic gunslinger doggo, I just wish the enemies I was killing weren't also dogomorps, killing doggos makes me sad. Gameplay's real solid, good sound and feedback on the guns, really like the game over music. I wish there was any way to make the move speed a little faster, like an upgrade or something, you're very sluggish. Collision of enemies with the player felt wonky and feedback is very unclear on when you're being damaged/hit by an enemy. Felt like sometimes I could pretty much just run through enemies and other times I was just suddenly dead. But I'll play more of this if I find the time, I'm late to the party and just starting to see how Vampire Survivors-like/"bullet heaven" games can be addictive.

Thanks for the feedback. I started working on the game again to make a full version, and the first thing I did was increase player speed haha. I also totally see what you mean about killing dogs being sad, it definitely is. I tried to make it as cartoony and comedic as possible but yeah cute dogs shouldn't be the enemies. That's something I want to work on, maybe I'll make the enemies some sort of robot or something. If you have any ideas for that I'd love to hear it.

I could probably provide not just several ideas but also point to some neat potential sprites for 'em, if you want. Oh, and this just occurred to me, but actually being able to toggle the firing mode (in the more technical sense, I'm a bit of a gun enthusiast) of the weapons would be swell, like you could toggle the SMG between Semi-Auto, Burst Fire, and Full Auto, for instance, although that might be tricky to program the controls for.

heck yeah, if you have anything send it my way