Thanks for the feedback. I started working on the game again to make a full version, and the first thing I did was increase player speed haha. I also totally see what you mean about killing dogs being sad, it definitely is. I tried to make it as cartoony and comedic as possible but yeah cute dogs shouldn't be the enemies. That's something I want to work on, maybe I'll make the enemies some sort of robot or something. If you have any ideas for that I'd love to hear it.
Viewing post in Fully Dogomatic Classic jam comments
I could probably provide not just several ideas but also point to some neat potential sprites for 'em, if you want. Oh, and this just occurred to me, but actually being able to toggle the firing mode (in the more technical sense, I'm a bit of a gun enthusiast) of the weapons would be swell, like you could toggle the SMG between Semi-Auto, Burst Fire, and Full Auto, for instance, although that might be tricky to program the controls for.