Thank you for your constructive response. You are correct that my focus was entirely on visuals and not so much polished gameplay for this round. As far as the theme, Spectacle is indeed intended to be the wild unknown that is beyond our atmosphere (and also the craziness that is AI). However, Fusion was planned to be 'fusing other orbs together to make more powerful orbs to use'. This was going to take place between levels. I simply did not make it that far. But as I've suggested to others in the past, "always submit something!"
As for your technical issues, The bullet step was added early on in development. I did not experience any of the clipping issues you speak of when I was trying to "break the game" during testing. So, thank you! It's great to have feedback like this. I now know where to direct my focus in future development (on the technical side). I wonder if different devices could affect some of these issues in one way or another. Interesting! I'll have to experiment.
I clearly should have added a winning condition. I'd like to blame it on running out of time, but it's an element that would be so easy to implement and I dropped the ball (or orb) on that one.
Again, thank you very much for your response and info!! Very helpful :)