Good title. The soldier and alien look cool and so too does the space background and the three different orbs. However, the gameplay could be improved in my opinion, as I had a problem with the bullet orb going through the wall and the gravity one if it bounces funny thus the game has to end as there's no launcher anymore. I did complete the game on another playthrough though with the gravity and shield orbs but I had to carefully use the bullet orb on one pesky placed one in the top right corner. In Construct 3, bullet stepping might fix the collisions. I didn't see a win screen or another level afterwards and the reset button didn't reset the game. This round is about the art so I guess some things like that can be ironed out in later rounds. I think it could be cool if you could have a max of 1 of each orb on the screen so that it speeds the gameplay and gives the player more to do. I'm thinking the spectacle of space was the theme you chose and the nuclear fusion of the stars was the fusion modifier but correct me if I'm wrong. Anyways, it's a pretty solid entry and sorry for rambling on
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Thank you for your constructive response. You are correct that my focus was entirely on visuals and not so much polished gameplay for this round. As far as the theme, Spectacle is indeed intended to be the wild unknown that is beyond our atmosphere (and also the craziness that is AI). However, Fusion was planned to be 'fusing other orbs together to make more powerful orbs to use'. This was going to take place between levels. I simply did not make it that far. But as I've suggested to others in the past, "always submit something!"
As for your technical issues, The bullet step was added early on in development. I did not experience any of the clipping issues you speak of when I was trying to "break the game" during testing. So, thank you! It's great to have feedback like this. I now know where to direct my focus in future development (on the technical side). I wonder if different devices could affect some of these issues in one way or another. Interesting! I'll have to experiment.
I clearly should have added a winning condition. I'd like to blame it on running out of time, but it's an element that would be so easy to implement and I dropped the ball (or orb) on that one.
Again, thank you very much for your response and info!! Very helpful :)