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(1 edit)

I have noticed when you try to shove past an 'Extortionist-in-a-Box' but don't have the Physical skill to pull it off, there are consequences.  Why are there no consequences for them when they clearly haven't got a hope in hell of blocking you?

Unrelated; when you are in a 'just chill' hang-out or date & you pick something to watch that reflects one of your interests but not theirs, is there a way to keep it from being something you choose later on with them?

(+1)

Punching them would indeed be satisfying. I'll see what I can do.

A character's interests probably should be something you can learn about them, at least. One of the contributors was talking about making more info about an NPC get revealed as you get to know them... I might ask them where that's at.

(1 edit)

While punching them could indeed be satisfying, I was actually thinking of something that would hurt even more, their feelings.  Something like getting right in their face with a comment like 'Did you actually see this playing out any other way?  REALLY?!'  Or the ones that go with something sexual if you fail get something like you shoving them up against the wall, getting right in their personal space & whispering in their ear 'Lets be honest with ourselves, it wasn't about the money, WAS IT?'  and then just walk off, leaving them with their failure & conflicting emotions...

As to the other, that would be great, but you (the player) has no control over what you (the character) picks in those situations.  I mean if we could start choosing, that would be great, but right now my Physical skill 10 Football player is always choosing vids about working out & his 'on the short side' English Major gf really has no interest, so maybe something about 'Nerd Stuff' or Dancing?...

Incidentally, thank you so much for putting the 'throw the match' option in, were you holding onto the making breakfast for the 'Official Relationships' expansion, or is it just more complex coding?