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You will definitely need to add some changing cursor (pointer), which would communicate what the current 'mode' of it is, and whether it is above a valid clickable location or not; consider making a 'ghost outline' of the different tiles and when the cursor is over a valid buildable area, display such outline (perhaps with a text over it saying "Click to add monster trail" and "Click to add Defender area" or some such); similarly, if I click "Water tower" or "Main tower", then I should be able to see what area it will protect/attack if placed where the mouse is.

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Thanks for the feedback, i will try to work on this game and changing it/ fixing it as best as i can. This comment does help to see the flaws in my game. Is there anything else i need to change/fix?

It's kinda hard to tell at the moment, because the issues I've pointed out make it difficult to play your game; consequently, a player then spends most of their effort "fighting with the controls", and not enough focusing on the actual gameplay.

Perhaps once you have an update, it will be possible to inspect the gameplay.

You'll be the first to know if i update it. Possibly