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I really liked the concept, but the gameplay gets a bit frustrating with the whole trial-and-error approach. Having to start over from the beginning every time I make a mistake, especially when you can't avoid making them to gather info, can be a bit tiresome. It would be more enjoyable if there were some puzzle elements involved, giving you a chance to figure things out strategically instead of just relying on trial and error. Also, it would be cool if there were more flexibility in the story path, so it's not a total game over if you don't follow the exact route.

(+1)

Thank you so much for the feedback and giving our game a chance! The game was made for a game jam so we only had 48 hours to put it together. Due to this, it absolutely has its flaws and lacks traditional puzzle elements. We plan to polish it up in an updated version though!