A fun, fast paced little game. Someone should really do something to curb those wild human populations.....
Blackcrow40
Recent community posts
Really cool idea with a great art style. However, I wish the levels were a bit more challenging and required more strategic thinking about jury selection and hiring choices. Right now, there's no real incentive to hire anyone beyond the same three or four characters each time. Plus, since you don’t keep the money between trials, there's no reason not to blow through your funds, especially in the later trials. The Aristocrat never really becomes a good investment either, because by the time you recoup the money spent on hiring them, you’re usually on the final trial.
A really fun idea, I wish there was more to do in the town between dungeon runs, something else to manage and spend money on in town to keep you busy between sending your heroes to die a horrible death to bravely defend the town.
you very quickly get the shop upgrades and have a bunch of money you cant do much with
Really fun idea, the way the world opens up piece by piece and lets you interact with it more and more is REALLY well done and feels very smooth when first realize what's happening. I'm also a big fan of the music and how it fits into the story. i could defiantly imagine myself just listening to the music in the background while I work
Really good Art style and I like the concept. Id like to see it expanded on, more option for what to add to your train and as time goes on maybe the ability to control multiple trains so you can defend a bigger pieces of the map at a time and have to make sure you don't crash them into each other. I also feel like the game could benefit from a few QOL features like something that tells you the exact spot that stops your train from moving.
A interesting idea that I had a lot of fun with, it would be cool if there was more variety, different battle maps each with there own layouts and obstacles and different enemies with different attacks you need to adapt to and learn to use to your advantage, and different obstacles you need to deal with or shoot around to damage your trainer. Its a cool concept and I hope you turn the idea into a full game
I played a ridiculous amount of this over the weekend and so far really enjoyed it.
I really enjoy the user-friendly interface and the well-maintained difficulty balance. I played through numerous games, and although the questions started to repeat fairly quickly, I understand it's just a part of the early access phase. Excited to see the future developments of the game!
I really liked the concept, but the gameplay gets a bit frustrating with the whole trial-and-error approach. Having to start over from the beginning every time I make a mistake, especially when you can't avoid making them to gather info, can be a bit tiresome. It would be more enjoyable if there were some puzzle elements involved, giving you a chance to figure things out strategically instead of just relying on trial and error. Also, it would be cool if there were more flexibility in the story path, so it's not a total game over if you don't follow the exact route.