Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Loving this update, I like the ability to be able to negate fall damage by rolling, but I would assume beyond a certain height it would no longer work. A possible feature in junction to this could be a wall grab/slide, seems like it would be fitting for this character. Maybe that could be something you unlock as the game progresses if you don't want it to be a starter ability. Keep it up, this is looking great.

(+1)

Hey man thank you for the comment! And you are absolutely right - right now it looks like this:

Landing hurts you, long falls kill. If scope permits I would love to work on an injury mechanic (broken leg, arm, cranium..etc) let's see how that goes. Land-roll skill mitigates some of the damage. Wall hanging, Vertical climb,  hanging (ceiling) are going to be mostly determined by equipment, while their softer versions (Wall sliding (cling), Wall Run (Vertical) or as in example Landrolling I plan to keep in skills.

So it's nice to have a landing roll, for game progression though it's going to be necessary to acquire certain items or mods, while skills can provide a variety in gameplay.

I'm open to more suggestions btw feel free to hit me up!