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dovau

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A member registered Oct 19, 2018 · View creator page →

Creator of

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Thank you so much for the comment! Can't wait to share the progress, coming soon!

Hey man thank you for the comment! And you are absolutely right - right now it looks like this:

Landing hurts you, long falls kill. If scope permits I would love to work on an injury mechanic (broken leg, arm, cranium..etc) let's see how that goes. Land-roll skill mitigates some of the damage. Wall hanging, Vertical climb,  hanging (ceiling) are going to be mostly determined by equipment, while their softer versions (Wall sliding (cling), Wall Run (Vertical) or as in example Landrolling I plan to keep in skills.

So it's nice to have a landing roll, for game progression though it's going to be necessary to acquire certain items or mods, while skills can provide a variety in gameplay.

I'm open to more suggestions btw feel free to hit me up!

Hey looks so neat! I'm looking for a solution to a current problem I'm having in my art pipeline: do we get access to individual layers with Reanimator from Unity? As in: turn layers on or off, split them into separate animations...etc
F.e. I have legs and the base of the character, arms and the head in separate layers, but I want to use the head and arms in another animator layer, desyncronized animations..without exporting back and forth from aseprite. The current importer I use, the one in unity docs seems to fall short at that specific use case scenario, though it might be my ignorance on how these files work..

Hey man great job! Amazing execution, really drew me in. I love it. 

That being said I need to agree with the rest of the players here, the controls are too slow and the AI is too spammy.

I've tried both in browser and pc. It's not because people click outside the window, not because their machine is slow. Something in the controls is off. 

There's a difference between difficult and punishing. The critique is very common among the other comments as I see, this game does not feel fair. I dodge a few, block, counter..etc but there is no point in mastering this game. If it was faired, or at least 'felt' fair, then more people would take the time to master the mechanics. At this stage however, it's spamming block and jab till you get tired. That is if you don't get stun locked ofc. 

I can see this becoming a very addictive game if these issues are adressed. Good luck!

Thank you for playing!

Thank you for playing! A tutorial is inbound, stay tuned!

Thank you for playing and the review!
Yeah this is one of the topics we hope to tackle in the next update.

Thank you for the review! Haha you're right, we're gonna push a nice tutorial in with the first update. Stay tuned!

Unfortunately we couldn't get the tutorial in on time, along with much of the polish.
Since the voting is over, we're gonna keep updating Anodyn, so stay tuned! Thank you for playing!

Greatly enjoyed this little escape.

As a lover of mini-games, this hit the spot.

Thank you for this beautiful experience.



Nice one