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(1 edit) (+3)

The music is an absolute bop, the artstyle is really cool, and it's pretty fun to shoot stuff and watch my turret grow. I just found myself getting a bit bored and annoyed as the game continued for a few reasons:

  • The distinction between friendly objects and damaging objects isn't very clear because they're usually just circles of similar colour. I'd personally make the enemy projectiles spiky.
  • The game's difficulty growth is sooooooo slow. Wave 7 felt basically the same as wave 17. I think it should get harder faster.
  • I think the different weapons you pick up and store should be able to be mixed. Like a rocket that then takes on a piercing quality or something. What Im describing is probably a huge balancing issue, but I really feel like stored items should affect the item being used.
  • There needs to be more types of enemies with types of behaviours. Obviously you guys are probably working on that, but I would like to do more things for wave after wave and to have more variation between them.

Despite those complaints, the game is good fun as is, and I see great potential for the future as well. Keep up the good work.

(+3)

Hey!
Thanks for playing; I'm glad you enjoyed it :D
In the last update, there was actually a bug that made the waves easier after a certain point (oops)
A lot of people have requested mixing weapons to upgrade them. I do plan on adding a way to upgrade weapons, but currently I'm focusing on game balance.
I'm also slowly but surely adding more enemies. I just added another elite, and I'm working on some new normal enemies.
Thanks again for your support; it's really motivating! :)

(+2)

BTW, where'd you get the music? Was it from a royality free library or was it composed for the game? Because either way I really want to listen to it outside of the game.