Hell yeah! I'll update your name in the manual's credits. As for the issues:
- I'll look into adding in a general main menu so the player can do different things (play game, settings, quit, etc.); until I settle on a cool design, it'll just be a simple menu
- I'll find a way to stop the enemies from doing anything when in a cutscene (moving, attacking, etc.)
- I noticed a similar problem when testing my game on a faster computer as you did with the fire breath; that should be an easy fix on my part
- I like the name Iron Houndwerks, but I think the Iron Ghetto is more representative of the entire location as a whole (and a respite for those alien people who hate the incessant use of portmanteaus); Houndwerks could be the name of the unnamed Ironworks section though and I would hate to let such a cool name go to waste
- Use the fire-breath to activate the power lamp; after that, enter exploration mode and position Fygoon towards the platform you want to jump to; turn the camera so it faces Fygoon head-on, then jump; continue until you reach the fire bonus (on a sidenote, I originally wanted there to be a movable crate but I couldn't get the logic done in time for the initial release of the demo back in November and, frankly, I now find the little platforming section to be fun)
P.S., I'll also add in a few other things too, such as:
- A save system (If there's going to be a menu, there has to be a save system, you know?)
- With the save system there'll be a little blurb on what occurred before your last save and what you're up to when you load up the game
- Actual voice acting (and not the lame TTS placeholder voices)