Hello there,
sorry for using a public reply, but I can't find a way to contact you directly. Is there any?
As one of the original core Cubosphere developers, I keep checking the internet every now and then for any news of Project Crystal, except in the last couple of months, since I was quite busy.
And now I stumble upon something called "Rollingcube" and it brings a tear of joy to my eye. What a wonderful job! Just downloaded version 0.2 and breezed through the first 2 worlds. Incredible, the new engine is excellent and so much smoother than Cubo used to be, awesome!
Just noticed that you used some of my old levels in the first two worlds and I suggest I'll keep running into very familiar stuff all the way. 10 years (!) after our last own release (Cubosphere Beta 0.3), it's almost impossible to tell which levels I created and which I didn't (as some were contributed by Refshal and MyNameIsSteve), though I would estimate that (at least) 80% of Cubosphere's levels had been built by me. So if you use them in this new project, I would appreciate a mention in the later credits (which don't seem to exist at all, not even for you, despite all of your amazing work!!!). Maybe that goes for the other old members, too, especially Chriddo, who was the one to bring Cubosphere to life, after all. He was also the one who programmed all of my new feature ideas like rotator blocks, magnets, teleport items, counter blocks etc., some of which appear in the trailer for Rollingcube.
As you will most likely know, the two of us tried to restart work on Cubosphere ourselves back from scratch, because, for example, most of the textures I had used for the game were taken from the internet (i. e. for the Cloudy theme, which you used for world 2). Since we planned on distributing our game on Steam, we would have to build a new version only with original music, textures etc. Almost everything was done, but we never finished the final stretch.
So, what I'm trying to say (and I guess I did it far too rude, sorry!): I'm so incredibly proud of your whole work and it's a blessing to see the game return in its full glory. I'm honoured by the use of our old stuff and ideas, but most importantly: If I can do anything to support you, please let me know. Designing hundreds of levels, textures etc. was a major hobby during my university time and I would gladly contribute to this reload of Rollaway / Cubosphere, since it's still one of the best game concepts that ever existed. Please let me know if you need any kind of support, even if it's just as a test player or for (German) text correction (that's part of my actual job btw).
Such an amazing job, awesome.
I'll return to playing world 3 now!