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(3 edits)

a near-perfect implementation of what most people thought when hearing the theme of the jam


[strategy/balance discussion ahead]

the overall gameplay is quite fun at the start and stays fun for a good time. I only had an issue with the prestige, really!

the problem is the reset feels quite harsh, there is no explanation of what it does (gives you production-boosting "gears" that can be added to either paper or wood) and I felt unrewarded after deciding to prestige with less than 10XP and losing all my progress save for a ~40% production boost to one of the items.

some suggestions to address those:

1. make prestige xp rewards more useful and more diverse

2. have a minimum xp requirement for prestiging (or suggest a recommended minimum somewhere)

(+1)

I will do more math and make prestiging explained better. In the new version of the game prestiging does not reset any unlocks (which means you can unlock all the upgrades whenever you want to). I will also lower the XP costs since I think they are slightly too big. For sure will add the minimum, that is a good idea. Uhhh I do not want to buff the Value gears too much since the number of how powerful the scaling is (the since having a +1 value gear on paper, and having 10 papers on the conveyor belt, gives you +10 to every paper.) Will try to balance it more. :D