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Wow, the dialogue got me hooked. I really wanted to know what was going on and so I kept playing. At the end I was somewhat confused. How do I go back and save the girl? When the credits rolled I was under the impression that I had chosen the wrong ending. And then there is that fourth time-line wich is not yet colored, so I tried to complete it. But all I got is the ending dialogue again. 

Really nice reuse of the levels. They are still non-trivial even though you have so much more power later on.

The setting is highly non-linear but yet, the game actually forces you to complete the levels in a given order. It would be very fitting if there were multiple ways to slowly figure out the truth. The exclamation marker was helpful to not waste my time, but it might be more interesting to let the player figure it out themselves.

Thanks!

(+1)

Thanks for leaving a comment!  I'm glad you enjoyed it and played it through to the end.  I'm especially relieved that you liked the dialogue, as this was my first time doing this much writing and narrative in a game.  For the ending, you got all that there is to see.  I had originally intended to add more (which is why it feels so abrupt) but I ran out of time.  Also, the fourth timeline is white because all of the characters are alive and white is a combination of all the colors.  

I would like to go back and make an extended version of the game after the jam, and I will definitely take all this into account.  I'll probably add more to the ending, and I like the idea of allowing the player to go through the game in a less linear order.  Thank you so much, I really appreciate all of this feedback!