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The Radicle Project's itch.io pageTheme inspiration
My first thought upon hearing the theme was mazes, so I decided to make that the main gameplay element of my game. I also was reminded of the "passage of time" and wanted to have multiple passages through the story, which is where the time-travel element came into play.
Sensory info
N/A
Content info
Minor language
Extra Credit Challenges
Extra Diegetic UI
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Comments
*LAUD CLAPPING*
The story is good at keeping you interested in the mystery.(Actually too good,I was surprised at how long this game took me to complete,and how I wanted to keep playing through it at all)
The puzzles are pretty unique,and gave me a good kind of head scratching.Great Job with the dual purpose levels that you return to,they give the game a good sense of progression level after level.
Great job with the game.
Glad you enjoyed it! It's good to hear that the story was captivating. I'm also relieved that the puzzles worked out well, as I had been worried about the difficulty. Thanks for playing and leaving a comment!
Wow, the dialogue got me hooked. I really wanted to know what was going on and so I kept playing. At the end I was somewhat confused. How do I go back and save the girl? When the credits rolled I was under the impression that I had chosen the wrong ending. And then there is that fourth time-line wich is not yet colored, so I tried to complete it. But all I got is the ending dialogue again.
Really nice reuse of the levels. They are still non-trivial even though you have so much more power later on.
The setting is highly non-linear but yet, the game actually forces you to complete the levels in a given order. It would be very fitting if there were multiple ways to slowly figure out the truth. The exclamation marker was helpful to not waste my time, but it might be more interesting to let the player figure it out themselves.
Thanks!
Thanks for leaving a comment! I'm glad you enjoyed it and played it through to the end. I'm especially relieved that you liked the dialogue, as this was my first time doing this much writing and narrative in a game. For the ending, you got all that there is to see. I had originally intended to add more (which is why it feels so abrupt) but I ran out of time. Also, the fourth timeline is white because all of the characters are alive and white is a combination of all the colors.
I would like to go back and make an extended version of the game after the jam, and I will definitely take all this into account. I'll probably add more to the ending, and I like the idea of allowing the player to go through the game in a less linear order. Thank you so much, I really appreciate all of this feedback!