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Hey! I see you have troubles with game programming not the Editor itself.

I suggest to you look into existing game projects made in Godot 3 and understand how the things work.

Please look into these repos:

https://github.com/v-pukman-gd/beat-shooter-godot

https://github.com/v-pukman-gd/music-tiles

https://github.com/v-pukman-gd/guitar-hero-clone

After that you  can start your project from scratch. It could be a challenge since the you need to develop gameplay by yourself. Editor is for rhythm mapping only. How it is processed in the game is the responsibility of the developer. 

I hope it will help you!

Vic

I understand what you mean, I am a fresh developer but I am working in 4.2 so some of the things in 3 don't translate at all in syntax or in functions which is what I'm having problems with. I'm trying to understand the var, func and syntax changes so I'm basically learning two game engines at once. 

I really want to use the beatmap for 4.2 since I believe it'll be pretty much crucial for game dev in rhythm games, I'm just having a hard time translating the information gathered from the JSON and slapping it into my own code if that makes sense. 

I understand its also not your responsibility to hand out any sort of tutorial or help, I just really wanted some sort of push into getting the pro if that makes sense. Using a 2D plane and Godot 4.2 is far diff from the repos you linked, I understand what they're trying to do, the syntax vars and funcs are diff and I was just wondering if you knew the translations.


I appreciate you responding, I really do admire the beatmap and hope to be subbing for pro.