I'm so glad I tried the downloaded version after seeing the comments about the web version bugging out, because I very nearly missed out on this. A short clicker for sure, but having some new clockwork mechanic on each level making you think about progress not in a "make integer go vroom" way but "how am I supposed to get up there?!" way brought Myst magic into the genre.
The clockwork visuals in sync with the audio made this truly amazing. Guessing at how something worked and then getting it right after scratching your head for a second was rewarding in, again, a Myst fashion to me. You clearly make a good team. Keep it up! I'm hoping to make something as all-around polished; I think this game has to take the cake on that this jam.
Now to leave it running on the bottom level to see if there's any kind of eventual infrastructure challenge :)