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This is a game featuring a classic robotic takeover.

I managed to beat the game on the second try after learning about how to progress and how all the different enemies worked on the first try. Sprinkle in a little bit of recoverable panic, and you got what I would call a fun game! Ankle Tasers kinda set me off a little bit.

There was definitely a lot of experimentation on NavigationAgent, and it shows. The basic floater bots were sliding along any wall that they needed to round a corner for, but the Ankle Tasers moved with purpose, speed, and efficiency.

It was a little hard to work out the projectile used by the turrets, but it still worked.

I think I made a bug on the first playthrough involving the lights, which would remain off after I put the core back (I thought I was flipping a switch at the time.). Suddenly, the state had reversed into being on with the core out.

Overall, this is a strong showing, and you get full marks for a fun experience. The panic attacks I had kept me going throughout the long stretch of gameplay, and electing to retry is a big mark for fun. I think a greater variety of enemies and a little bit of polish on the presentation would see this game go really far. Very well done as a newcomer!

Thanks for the feedback.

You're right it's been tricky getting two very different NavAgents working with the same NavRegion, something I'll keep experimenting with outside of jams.

I didn't have a specific name for the ground drones but it's now cannon that they're called Ankle Tasers

I'll see if I can replicate the bug with the lights and get it fixed after the voting period ends, it should turn the lights back on if you return the power core