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Funniest side effect of hammers is that the knockback actively makes it worse for anything but defensive use. Combat goes HIT - MISS - MISS - HIT - MISS - MISS because they get knocked out of your attack's range. Haven't tried them after the damage buff, but they really were only good for a little niche, especially since they're the only melee weapon that has a strict hardlimit on attack speed as far as I saw.

My mouse has a built-in autoclicker, and the other melee weapons get a solid speed boost out of it, but hammers seem to ignore the autoclicker entirely and continue at the normal attack speed.