NGL, $7 for one of the most basic, grindy, click-heavy clickers on the internet is just bananas. Might as well spend an extra $3 and buy Atlyss instead.
Can't believe I didn't notice the price on the other one, yeesh.
Man, for how click-heavy your games are, you might as well pay us for wearing our computer mice out, heh.
Take a look at any of the major clicker games out there.
There's all kinds of upgrades for both active play and idle play, and various upgrades work off percentages, or interplay off each other. In most of these games, you get MOST of your income via idling or by some little side minigame thing, and heavy clicking is only necessary for players that build that way (or in the case of Cookie Clicker, those click frenzy things.)
Seriously, I can click about 18/sec, but I don't want to, my mouse is (relatively, for me) expensive and I'd rather not put 1m clicks into it or make my carpal tunnel worse.
Go play a couple decently-rated idle/clicker games, get inspiration from them, this "plus click plus idle plus click plus idle" stuff is what you'd find in some no-effort rip-off mobile clicker game full of diamonds and ads that is only this simple so the dev can just use math to make the game go on forever to milk people of their money.