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Yttreia

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A member registered Sep 17, 2020 · View creator page →

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Yeah, something's up with a lot of indie files in general the last month in particular, loads of false-positive virus scans mostly. I think Microsoft Defender's database must've had a stroke or something, and lots of indie games have been getting marked as viruses by a bunch of sources because of it.

Dunno if that's related, but still, crazy stuff.

Looks like the paid one here is out of date by a couple months. Is that intended?

Is it just me or is the inflation not working? I paid for the donation key too, and the settings don't seem to matter.

Yeah, same issue, the only room you can enter after the friends come over is the kitchen, softlocking us.

Also had a toy get stuck, one of the new remover toys. Could maybe use a "clean up" button that brings all loose items to a corner of the screen or something?

Basically the toy would stick a little out of the character's butt, but I can't grab it, grabbing the butt behind it instead.

Pulling multiple out at once would be okay if they didn't get all stuck together permanently because of it. Once they merge into one spot once, they're fused together forever. Grabbing one at a time works great now though.

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Still no dates, made a quick recording of a few attempts to get it to trigger: 

Forgot to show what it does when I pick specific times, but eh.

Minor bug report: if you take too many anal mushrooms at once, they start getting stuck with each other and you end up grabbing 2+ when you interact with them. I had like 5 stuck in one spot because I kept spamming the event 

I think this'd be considered a slightly more important bug if all items do that and you end up pulling out a bunch of stuff at once instead of the one item you want, but IDK.

Yeah, it says the "you have a date in X hours" thing, but when it counts down to nothing, nothing seems to happen unless I missed a button somewhere.

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Yeah, the Itch version has no audio, you have to download it to get sounds, I think it's to save filesize or to make the game load faster.

Honestly, after the glitch happened twice, I just downloaded the game, had it happen a third time, then just looked at the video folder for the game just to see the different inflations, then quit and played something else. 🤷‍♂️

Pretty buggy, but interesting I suppose. Main issue I keep running into is that sometimes, completely randomly (as far as I can tell), the game starts skipping scenes like crazy like it's fast-forwarding through the game.

Also, probably not AS important, but the audio of the pumping doesn't align with the belly's growth at all.

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Game's pretty interesting, but I'm crossing my fingers for an eventual dick toggle for everyone, not just the player.

(EDIT: forgot to mention the date mechanic doesn't seem to do anything. Setting the time, choosing to date on the next meeting, nothing.)

Sounds like it. The description here implies that the paid version is supposed to have a bunch of extra stuff, but I've heard multiple people complain that the paid version is 100% the same as the free one right now.

Yuck.

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The main page for the game still says like, v0.5, rather than being updated.

(EDIT: just checked, yeah, 0.5.1)

Does that mean everyone who's played the game the last year has been playing out of date versions?

As a Twine game, if it was using my example text-only scenario I put there, [EXPLORE] would simply just mean it'd roll a die where 4/5 of the possible rolls would be you finding nothing or getting a random good/bad event and the fifth would be a battle (maybe one at a disadvantage, like they get a free turn against you?), [LOOK FOR FIGHT] would either be a guaranteed fight, or maybe 4/5ths would be a fight and the other 1/5 being a random event pulled from the random event pool. [EXIT] could either be a guaranteed exit, or something like 2/5ths chance be exiting and 3/5ths being a fight. Just basic dice rolls. If I ever got off my ass and made a second game, I'd totally do something like this because there's NO way I'd actually code a real dungeon.

Since there'd be no actual dungeon, it'd just be a basic simulated "experience" of one, where entering means you don't heal after fights, but rewards are higher, and you lose everything if you lose a fight without exiting first.

I'mm'a be real, I think it was less that the combat is easy, it just felt... insubstantial. Just pick the easiest fights, spam whatever your best move is until the end of time, pick a different move if the opponent is resistant to it, repeat until all scenes are unlocked

I mean I suppose that's how it works in the real Pokemon games too, but IDK. Not really sure what could be done about this, either, since having to put in actual effort into fights would make the game take longer and probably be a bit of a drag, since the fights themselves aren't the "sexy part" of the game, but then a mindless grind isn't fun either.

All I can really think of is the possibility of some kind of actual dungeon crawl to break up the combat, exploring random-generated dungeons (even if it's just [EXPLORE] [LOOK FOR FIGHT] [EXIT] text stuff and not a real "map", maybe culminating in a "boss" fight if you explore enough?) that can have random sexy events pop up, rather than just repeating fights forever until everything's unlocked.

Either that or go a bit deeper into the "porn" side and add post-victory sex mechanics for bonus XP, I guess.

There was like three polls hidden in the game, I think I finally got rid of all of them, the ones I found were expired and had to go. Dunno if I'd bring those specific ones back, but I would like to slip in a couple new ones at some point.


Should've had one of these pics laying around, heh:

If possible, can you implement a way to adjust the audio delay so people can calibrate for if they've got audio/video/input lag?

Dunno how hard/easy that is to implement though.

Can't tell if it's a bug, not implemented yet, or paywalled, but she stops growing at about the halfway point in the meter, staying the same size until you win.

Makes sense they'd have both arrows on one side of the screen and not the other (one handed play. *wink*)

That said, for mobile users it would be best if they had some options:
-both arrows on left
-both arrows on right
-one arrow on each side
-floating joystick

I wish it wasn't so RNG-based, but it's still pretty cool. Also the deflate button seems a bit inconsistent, sometimes it takes a moment to start deflating, sometimes it does it right away

Pro: That would be cool and would prevent the larger sizes from just being a big screen covered in belly.

Con: it would literally double the amount of art needed by the dev.

Not in the game yet, I think.

Looks like the dev tried to put it on Steam, but the game got booted off before release. I had it in my wishlist but it's gone now and the store page is gone too.

NGL, $7 for one of the most basic, grindy, click-heavy clickers on the internet is just bananas. Might as well spend an extra $3 and buy Atlyss instead.
Can't believe I didn't notice the price on the other one, yeesh.

Man, for how click-heavy your games are, you might as well pay us for wearing our computer mice out, heh.

Take a look at any of the major clicker games out there.
There's all kinds of upgrades for both active play and idle play, and various upgrades work off percentages, or interplay off each other. In most of these games, you get MOST of your income via idling or by some little side minigame thing, and heavy clicking is only necessary for players that build that way (or in the case of Cookie Clicker, those click frenzy things.)
Seriously, I can click about 18/sec, but I don't want to, my mouse is (relatively, for me) expensive and I'd rather not put 1m clicks into it or make my carpal tunnel worse.

Go play a couple decently-rated idle/clicker games, get inspiration from them, this "plus click plus idle plus click plus idle" stuff is what you'd find in some no-effort rip-off mobile clicker game full of diamonds and ads that is only this simple so the dev can just use math to make the game go on forever to milk people of their money.

Isn't it already an outie?

Game and the download works great now.

Bug: slapping her ass when the belly's covering the whole screen makes her butt appear temporarily before disappearing.

It's worded like there's a PC download here, but there isn't.

Forgot to upload the game, or...?
The funniest part is the "sorry androiders, you'll have to wait-" when everyone's gotta wait, ha.

Dick toggle doesn't work.
I assume it's because of the "art is unfinished" part mentioned in the description?

I thought so too until I saw that the demo doesn't include any of the things in the list.

If the paid version has enough character customization for it, can we be like, "hey, make your ass bigger" and she'll do it?

Can we get a dialogue mute button in the options?

Nope, at least not in the free one. I assume there isn't anything in the paid version (yet?) since it's not mentioned in the description. They just get to a certain size and then the game's like "hey man, she's full, would you like to go to the title screen?"

  • (Patreon Exclusives) Access to other special characters available in-game;
  • Animated scenes of girls being air-pumped;
  • Sidebar scroll game feature;
  • View Gallery;
  • Game Difficulty;
  • And many more..

NGL the game needs like 5x pump power, but a slight cooldown on each pump so we're not just sitting here for like 20 minutes holding down an autoclicker, or having to put 50k clicks onto our computer mice.

Could also lean more into the idle/clicker genre and add some ways to upgrade an electric pump that idly pumps all the time passively (slowly).

Really the game just needs more things to "do", TBH. Wiggling toys around inside the women is cool from a technical perspective, but that's the entire game. Actual sex (+ sex animations) would help, but the game could definitely use some random fetishes mixed in, anything more than just wiggling toys around.

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Haha, accidentally hit the rest button with my autoclicker and it made the button disappear when the birth dialogue pops up. (Also fixed after changing characters then back again.)

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v0.3.1 (online Itch copy) observations:
1. After the first birth, her icon in the cafeteria stays pregnant until the next pregnancy goes up a stage.
2. I can't tell if Glizzies are the "oops, bad combo" thing or not, but they're like 80% of the combos and they don't show up in the feed list.
3. Feels kinda off to have to go "activities -> get food -> make new combo -> feed surrogate -> drag food to her -> rest" x20 per pregnancy, maybe make it a once every 4 days thing, or have a stuffing meter that empties over time where eating when she's already full just makes her refuse.
4. Some typos.
5. Maybe there could be a "favorite" button we can push to move a food option to the beginning of the list? Maybe the list could be sorted by last used?
6. Food in general doesn't do much, it's better just to mash the rest button, give birth, mash rest, give birth, it saves a lot of IRL time, despite losing in-game time.

Works as a prototype. Only real complaint I've got is when you go through a door on the edge of the screen and instantly go through it and the door you just came out of, causing you to flicker back and forth between the two rooms.