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(+1)

Good work.

Overall I liked it but it started to get a repetitive, just falling as fast as possible.  I also ended up dying because I landed on an enemy I couldn't see... not sure what the solution to that is.

Also nice job on procedural generation of the levels.

oh you can slow your fall by shotting your flamethrower down, and landmines have small hitboxes and have a delay so you could walk through one without issue as long as you keep moving, thankfully we decided agaist fall damage but still its not reccomended to just fall.