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(1 edit) (+2)

Hey, 1.1 was really c00l (Indignation of the Blab extended is a BANGER) and I have some feedback for the game. Also don't worry about the emergency updates, happens to everyone lol

1. Bug- If the final exit reached in Story Mode is the one you spawn in at the beginning of the game, you can take the Portable Trampoline outside and use it to jump out of the world

2. Bug- You can bounce from the trampolines on the 2nd floor of the play structure and grab the present on the top floor from the other side of the wall

3. Players who use reduced render distance settings seem to be at a major disadvantage gameplay-wise, especially during the boss fights, so if it's possible I suggest that characters and boss attacks are rendered at all times. I feel like your render distance should also extend further during Blabi Mode compared to the others as it's a much wider map.

4. The tracks that play when you defeat Blabi and the Special Thanks music should be added to the Music Room. Also quick question what is the Velocious song used for?

5. The DEAD ending shouldn't freeze the game. I also think it would be funny if you could spell out other words in the puzzle for easter eggs like "Nice" or "Foxo"

6. The Banana Peel item should get a buff, it's kind of a rare item and a pretty unique one at that but I wish it had more of a use

7. Stalk Yin isn't unfair, I thought the new attacks were interesting, but I dislike how all of them can be avoided simply by not standing still. Giving all of his attacks different patterns and telegraphing them (like in the Bad Ending Bossfight in FFS) would do wonders for the fight. Also, Stalk Yin moving up and down should be telegraphed as that does lead to some nasty combo breakers.

Anyways sorry for rambling, I really enjoyed the new content and can't wait to see what you cook up next!

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The velocious music is used for a secret game over screen but no one has figured it out yet

(+1)

Oh I see