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(+1)

Love the atmospheric, echoey sound to this game. As most physics-based games are, it was a little wonky trying to physically collect the souls, so I just gave up on that and went for the boss kill strat, after reading your comment about its health bar (I also assumed that was something related to the souls).

The boat design is really funny to me, as it's just an ordinary trumpet attached to this otherworldly, ethereal soul ship. The physics of the horn blasts were cool and it was satisfying making the boss whip himself with the green chain. Nice crunchy sound fx for the hits. It's cool you went for full physics design in this.

It would have helped to have some indication of the horn's charge, either with a charge-up sounds or a visual bar filling up, or making something glow brighter so I knew when it's at full power. Going for the attack strategy also made it so I barely had to tilt my ship at all to survive. The jumping sea monster fish didn't really do much to me either, so it was a pretty easy win once I knew I could beat the game from killing the boss.

Great job on the project! Looks like you gained a lot of XP in godot's physics from it. The chain turned out great!

(+1)

Hey, thank you so much! You're absolutely correct on your points. The trumpet actually does have a charge bar like the mast, but it's far too subtle, like it's just the glare on the thing. It also would've helped if I'd gotten around to animating any sprite whatsoever. The trumpet actually was a very late addition, it still has a small cannon shape underneath it which used to fire big balls of another colour of energy , but this made it all a bit too much to look at. Took me all week to figure out the best bullet was no bullet at all. Actually at the start of the jam it was a regular ol' wooden boat with crates of bananas. 

Another thing that I did  want pretty early on was to get the boat tilting with the waves, to have something working against the balance, but I changed plans a few times and just couldn't figure it out properly before the deadline. Still, I'm thrilled to have ended up with something presentable.

I definitely learned so, so much, I'm brand new to coding. But really excited to keep working on this and participate in more jams!

Thanks again!