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Thank you so much Gwyrdh, I'm so glad the game both worked easily and as resonant. It took a lot of research and playtesting to get to this point, so it's gratifying that the effort lead to a more cohesive experience. Your work sounds fascinating, I'd love to hear more, and hear any more about slices of gameplay. Oh and good spot on the spreads issue! I was using that back page to store some unused ideas and didn't realise it had transfered to the pdf, as I must have checked only the "pages" version. I've uploaded a corrected file.

That was speedy :-) Well my work ranges from a workers cooperative running an organic farm shop with www.harvestworkerscoop.org.uk to storywalks and farm exploring with www.organicarts.org.uk I have come to the conclusion that mostly everything is storytelling with a view to supporting healthy people and communities. Tomorrow we are off to sing to apple trees!! I am curious to see how it happens but the first Gathering Storm gameplay led so well from prompt to prompt there was a real logic to the evolving story. All of this is from an involvement in DnD way back in the 70s and a recent rediscovery of itch.io and the huge range of game styles and inspirations. I am always looking for where the game can link to my working practice. Thanks for asking :-)