All true! I think I should have gone with a simpler setup to make the game more accessible and fun, allowing me to have more time to polish aspects like sound effects and particles.
The game even has some depth. Each kid has their own house, and they 'cry' when the player steals their ice cream. If a cop passes by a crying kid, they will start looking for a suspect for a while and then stop. I believed that incorporating all of this would introduce a strategic element to the game, requiring the player to sneak around. However, there's no indication of none of that happening in the game whatsoever.
Anyway, thank you for your detailed feedback :)