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(+2)

I read the warnings on the page too late and got stuck on the printer 😭 Aside from the bugs, an impressive amount of work went into this between all the art assets and interactions. I will say adding some shadows to the environment assets and head bob/vertical motion to the player animation when walking will help the character and environment feel more dynamic. I loved the style and am a sucker for these types of games. Nicely done :)

(3 edits) (+1)

The printer bug is killing me because I love the infinite floors thing, we were basically trying to convey the "there is no escape" vibe by putting this infinite, randomly generated floors where everyone hates you and you have nothing to do. With a bit of time I wanted to use them for quests but even just putting them there was supposed to be a way to just have the player feel this giant and oppressive world. We thought we removed the printer bug from the other floors but apparently we didn't and had we known we'd have just scrapped the infinite floors with the rest (cause they have literally no purpose but worldbuilding).
Thank you for playing it!