Well, from the initial presentation I wasn't expecting it to unsettle me lol.
It's an interesting concept for sure, and I do like how the artstyle clashes with the underlying survival horror element.
It's a bit finicky, the barrels could've stood to be accessed from all sides. The gem meter doesn't seem to count down? The sprint is not too obvious, but you get used to it.
Overall, it's a good job!