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(+1)

Well, from the initial presentation I wasn't expecting it to unsettle me lol.

It's an interesting concept for sure, and I do like how the artstyle clashes with the underlying survival horror element.

It's a bit finicky, the barrels could've stood to be accessed from all sides. The gem meter doesn't seem to count down? The sprint is not too obvious, but you get used to it.

Overall, it's a good job!

I appreciate the feedback. Unfortunately, we didn't have enough time to be able to create a main menu with information on how to play so I understand the confusion. The barrel being inaccessible from the bottom was an unintentional bug so thanks for pointing that out, I didn't notice that in the initial testing.

Thanks!