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(+1)

Nice GPU overload game haha :)

I like the ambitious idea you went for here, but there were a few bugs that made me have to restart the game manually.

If you enter settings, you have to relaunch the game to play.
I found that the player dies very quickly, maybe its a git gud angle, but still felt HP was quite low.
When you die, the player just stands there menacingly, if the player was channeling they would keep channeling.

The connection to the theme might have been thought out well, but in my opinion it was weakly linked. 

Some UI could use improvement, but with such a large scope game I'm sure getting to that part solo would be too much.

That main mechanic there with the chain is pretty cool, and the grass also looks quite nice.

Thank you for submitting!