I enjoyed it. A couple of the shapes were maddening, which is perfect for a game like this. Much easier on the second play through.
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Thank you so much! I wasn't sure whether to keep a few of the more "maddening" shapes, but decided to keep them in the end to give a chance for that "A-HA!" moment for players. Super happy the risk paid off. I had some ideas of varying the character rotation per play to improve replayability, might put it in after the voting period ends, maybe as a little update!
Thank you for giving Rush Hour a go :)