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Great fun. Reminds a bit of Jet Set Knights and and TowerFall. 

It's not bad, and I mean this with the greatest respect, but it's missing something. Perhaps it could be having more traps or making the level scroll up and down, or left and right for differing levels, or having wall double jumps, or having a quest on the level before you can kill the other player - e.g. you need to destroy a protection crystal, and there are traps on the level that can immobilize the other player, so you can get to it.

AI is a must of course, and more level variety. As a prototype it's very nicely done. Have you thought about doing this one in AGA only to give it a bit more visual oomph?

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Thankyou! an Aga version will likely come eventually. I’m kind of thinking of it like the worms/worms directors cut route where eventually there’ll be a souped up version with a lot more stuff. It’s been really important for me to make it run on as wide a range of Amigas as possible for now though. 

 There will be other gameplay modes, more weapons.. enemies, and a lot more environmental things very soon (conveyer belts, smashing doors, portals, water, sticky platforms, ramps, half height platforms) At least one of these will be in the next point release. 🙂