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Iskbob

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A member registered Jun 20, 2021

Recent community posts

Great fun. Reminds a bit of Jet Set Knights and and TowerFall. 

It's not bad, and I mean this with the greatest respect, but it's missing something. Perhaps it could be having more traps or making the level scroll up and down, or left and right for differing levels, or having wall double jumps, or having a quest on the level before you can kill the other player - e.g. you need to destroy a protection crystal, and there are traps on the level that can immobilize the other player, so you can get to it.

AI is a must of course, and more level variety. As a prototype it's very nicely done. Have you thought about doing this one in AGA only to give it a bit more visual oomph?

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Tales of of Gorluth III is an excellent game, it's an example of what the Amiga could've been capable of had it kept going commercially and been properly supported, I recommend this as a purchase, especially for the price.

To get the best performance, you will need to load workbench and transfer the whole directory in the Ram disk and load from there.

I had some comments on here previously, as I was having some trouble getting the game to boot using PUAE (an emulator core supported in Retroarch - I use it for the excellent CRT shader support as shown in the pic below) .

To get this working in PUAE I recommend using WinUAE first to create a .uae configuration file - you will want to add workbench 3.1 to the floppy drive adf and then add (the game folder) as a directory and configure it as you need to. Make sure you have a workbench adf and unzip the game folder.

Ensure you have sprite / playfield set as collision, cycle compatibility as more compatible, and 68040 as the CPU and 2mb chip ram & 8mb fast ram. To prevent any in game slow down enable sub pixel emulation as a setting. Save a .uae config file in WinUAE, and copy this file into the game folder that you will use in PUAE, change the file paths as needed, and delete the graphics settings out of the .uae config so it uses your default settings in PUAE (use Notepad++ for any changes).

Once complete boot using the .uae file in PUAE and you're good to go.

Include the following lines into .uae config if they're not automatically populated and edits the paths to match where you've stored files in you directories:

floppy0=C:\Amiga Games\Workbench\Workbench v3.1.adf

filesystem2=rw,DH0:TOGIII-030-EN:C:\Amiga Games\Talesofgorluth3\TOGIII-030-EN,0

uaehf0=dir,rw,DH0:TOGIII-030-EN:C:\Amiga Games\Talesofgorluth3\TOGIII-030-EN,0

Wow! Just finished the demo. Can't wait to play the full game. Feels on par with a game like Lionheart. 

I used the WHDLoad file. I had to extract it to a folder and target scorpion_loader.slave to boot (I use Launchbox to do this). Works as intended :)

Awesome - thank you. I'll keep an eye out.

I currently run PUAE (portable WIN-UAE), which doesn't play nice with lha files (sometimes they work, sometimes they don't). The demo isn't working with my set up. Any chance you could compile a HDF file or WHDLoad?

Cool game! But very hard. Here's an alternative box cover.