This is a farming game. Plant crops one day, water crops for several more days, then pick them up and move them to the chest to fill the pink bar. If the pink bar completely fills, you win. Completely empty? You lose.
The incomplete nature of this project makes it hard to gauge how well it would do. With no music, I had no drive to continue playing after a short period of time.
I never got to figure out what the beast was supposed to be, I can only surmise that either the Chicken or the Cow was supposed to be it. The threat of the beast, being clear and present, is another route that could have been taken to drive a player forward.
The action button could also have been used for the chest. This, as well as indicating actionable objects other than the farmland, would provide a certain consistency for the control scheme. I do understand where you're coming from though, like "what else are you gonna do with that stuff?"
As bleak as things may seem, this is all part of the learning process. It may be wise to take a break and decide whether you'd like to continue with this project or move on from it.