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OK, managed to sort the control and window issues with some AutoHotKey scripting, that leaves two remaining issues with the standalone version of this awesome game:

- VSync isn't enabled (is there a way to force VSync on for Unity games?)
- Joystick drift (is there away to disable joystick input for Unity games?)

(+1)

Alright, maybe I'll make another build, but it will be a while. 

Im not sure if there is a way to do these things without a build. Maybe you can configure the sync in the os or graphics card settings. 

The dead zones, we are using unity's new input system, which settings should be stored in json format. Though I'm not sure if it is stored within the binary. 

I'll notify this thread if I make another build 😉

Thanks, that would be awesome! I think command-line (or configuration file) options to enable VSync and disable joystick input would resolve these issues in my case.

Hey 👋 I just updated the game, so now things are configureable (and I solved a few bugs while I was there)

https://twitwi.itch.io/risingup/devlog/676805/rising-up-v12


Regarding VSync; I've exposed the setting, but it seems like vsync is off already?
We do funky things with framerate (by design) so that might interfere with the setup, and there isn't much we can do about that. But you can try and apply the vsync setting.

I tried enabling VSync using the new version's configuration file, but am still seeing tearing unfortunately.