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(+1)
The game is cool and works great even though the engine was written in 2 weeks


If i walk backwards and look at the floor, you can fly up in combination with a jump this allows you to fly up quite high, or press forward and fall faster, as I understand it, if you look up and press in the opposite direction, the same will happen

Looking down, I didn’t see the objects that were behind me, that is, there’s a mushroom, I step over it, I look down and it’s looking in the direction opposite to the camera, but the back is not drawn and I don’t see it, not that it’s a big problem, but in theory they must look towards the camera ,and when find the right angle you can move through the water at high speed

Bilberry and lingonberry were quite difficult to find, I didn’t immediately understand that it was a small bush, it’s also not clear why you need inventory other than a pickaxe, I hope in the future it will be possible to create items or sell items to NPCs

Thanks! Yeah the jump is jank, but I kinda liked the effect when you can jump super high.

For now, the inventory is only really used for the gloves and the pickaxe, but there will be more things to scavenge etc. once i finish designing and implementing more game mechanics. And yea, only the "front" of the sprites is drawn, but it would be simple to draw both sides I think.

I want to add NPCs at some point too but I have to make sure it fits with the rest of the game mechanics.